Why did Alan Wake 2 take 13 years to make? „It would not have been possible in previous generations“

Alan Wake 2 is lastly out, are you able to consider it? It is acquired all of it; wonderful type, a few of the greatest graphics you have ever seen, and an interesting story, to boot. Like the unique, Alan Wake 2 stands out from the pack – distinct from most of what else is on the market in the meanwhile. However after the success of the unique – and its straightforward ascent to ‚cult‘ standing – why did a sequel take so lengthy to make?

„We had been planning on going straight to a sequel after the primary sport,“ Sam Lake, artistic director at Treatment Leisure, tells me in an interview. „We even had some concepts on what Alan Wake 3 might be! However the trade strikes like waves, and the main focus shifted from a writer perspective,“ Lake states. „Getting funding wasn’t doable, as there was little interest in persevering with [Alan Wake] and doing a single participant expertise.“

The online game trade, shortly after the discharge of Alan Wake, was one the place multiplayer was king. EA famously acknowledged that single player games were dead, the identical 12 months Alan Wake launched. Legendary sport developer Mark Cerny acknowledged at a GDC speak in 2011 that single player games would be gone in three years, and this opinion did not vanish in a single day. Because the years glided by, studios maintained that the economics of traditional single player releases were complicated. The potential earnings of multiplayer experiences (and early micro-transaction centered content material) had been too seductive.

Alan Wake was the final out the door. Whereas Lake and his friends had been eager to make the subsequent entry within the title to sieze on the momentum of the primary sport, the buyer urge for food did not align with Treatment’s imaginative and prescient. This unusual setting led the developer to create an entire new IP, leaving Alan Wake (fittingly) at midnight. „That led us to Quantum Break,“ exclaims Lake. „On the time, Microsoft was trying into dwell motion lots. We included that in our pitch for Alan Wake 2; my thought was to do episodes of dwell motion in between sport episodes. That they beloved… and uh, that’s the one factor they beloved (laughter).

„So we created a brand new idea round it. I went to my archives the place I had these concepts, and one was time journey – which we ended up going with. However at that time, it was very clear that with how issues had shifted, it was unimaginable to get a take care of a writer the place they’d not find yourself proudly owning the IP. So, from the start, it was clear Quantum Break can be Microsoft’s IP – and we didn’t wish to lose the Alan Wake IP.“


Saga Anderson in Alan Wake 2 aims at a cult member in a run-down convenience store. The only light is a flashlight in her hands, and the cultist weilds a fire axe.
Alan Wake 2 has a really sturdy visible identification. | Picture credit score: Treatment Leisure

And rightly so. The distinctive launch of Alan Wake 2 has proved that Lake was proper to wish to hold maintain of the IP. And a big a part of what has pushed that success for the sport are the technical achievements inside – that sound design, the movement seize, and (importantly) the graphics.

„Visuals are at all times vital,“ says Lake. „Mikko Kinnunen is our artwork director, and I completely love working with him. We had been trying into loads of stylised arthouse horror for inspiration. Fashionable issues in pictures – like flat area pictures in darkness. Making use of this layer of stylisation, particularly associated to the supernatural presence in [Alan Wake 2], I really feel actually actually good about. I additionally do love the layered expertise; you may shift between these two worlds and these rooms of their heads. How instantaneous it’s… it will not have been doable in earlier generations.“

As for the place this leaves Treatment and Alan Wake, the future looks bright for both. Not solely is the studio reportedly looking into future Control and Max Payne games, Lake confirmed to me that concepts are flowing round learn how to construct upon Alan Wake as a franchise. „Yeah, for positive we’re considering of constructing extra out of it. However possibly it’s too early to begin outlining any of these concepts…“


For those who’re longing for extra Alan Wake 2, try our articles on the face of Max Payne, Sam Lake, on if he regrets using his likeness in the games, in addition to whether a triple-A dark fantasy blockbuster be on the cards for Alan Wake 2 dev.

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