Final Fantasy 7 Rebirth’s single platform development was key to achieving a seamless world, says producer

Closing Fantasy 7 Rebirth, recommended by critics and gamers alike for its detailed, seamless open-world system, is one thing the sport’s producer stated wouldn’t have been potential had the workforce targeted on creating the sport as a multiplatform venture.

Talking with The Washington Post, Closing Fantasy producer Yoshinori Kitase defined how creating Rebirth for PlayStation solely, empowered the workforce to create an enormous and immersive open world past the bounds of Remake’s Midgar. This expansive atmosphere gives a plethora of elective actions, from amassing sources and crafting gear to collaborating in facet quests, beast hunts, and taking Chocobo rides throughout the terrain.


Cover image for YouTube videoFINAL FANTASY VII REBIRTH – Launch Trailer


Put together to fulfill unforgettable individuals, experience a Chocobo, and play the Queen’s Blood card recreation for hours.

Kitase stated had the workforce not developed Rebirth for a single platform, its world map wouldn’t have been as seamless, and “recreation design could have needed to regress considerably.”

The producer additionally defined how reusing current belongings and making the most of an 80% worker retention fee led to a sooner improvement cycle when in comparison with Closing Fantasy 7 Remake. This auspicious place allowed Rebirth staffers to skirt “time-wasting detours” stemming from a must “assemble a very new workforce.”

The Submit additionally spoke with recreation director Naoki Hamaguchi, who said that Closing Fantasy 7 Rebirth’s structure will positively impression the event of the trilogy’s remaining installment.

Leveraging Rebirth’s world design, a good portion of the third game’s groundwork is already full, with solely „key components for the finale“ being added to the evolving design doc. Nevertheless, a novel problem has emerged: accommodating the long-lasting Highwind, Cid’s airship, which is essential for the later components of the unique recreation.

Hamaguchi acknowledges the necessity to adapt sections of the world constructed for Rebirth to make sure the Highwind can operate seamlessly throughout the recreation world whereas nonetheless sustaining the general imaginative and prescient and aesthetic of the trilogy. This delicate stability between honoring the unique recreation and incorporating new components will likely be essential in delivering a satisfying conclusion to the beloved sequence.

Closing Fantasy 7 Rebirth landed on PlayStation 5 on February 29. Whereas phrase on a PC launch has but to floor, it is extremely anticipated – contemplating Closing Fantasy 7 Remake Intergrade finally arrived on the platform. If it does come to PC, anticipate it to reach someday after Might 29, as hinted throughout final month’s State of Play presentation.

If you’re nonetheless on the fence about grabbing the sport, in Alex’s Rebirth review, he said it’s “essentially the most impressively bold recreation Sq. has made since Closing Fantasy’s golden age,” and “superb, despite painful little flaws.” You possibly can learn his full evaluation on the hyperlink.

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