We’ve identified for a while now that IO Interactive, the studio behind the unbelievable Hitman video games, is working on a new James Bond game. And whereas that workforce looks like an ideal match and a brand new Bond sport appears lengthy overdue, in accordance with IOI, the workforce needed to guarantee the parents who personal the spy franchise that it wasn’t going to make one other FPS with a view to persuade them at hand over the rights.
GoldenEye 007 on the Nintendo 64 is among the most well-known and beloved video video games in historical past. It popularized FPS video games on consoles, sold over eight million copies, and led to dozens of comparable James Bond FPS video games. I’d argue the video games helped develop the franchise’s viewers. With all that mentioned, you’d suppose Eon Productions—the parents who personal the Bond franchise—could be excited a couple of new sport based mostly on its common spy. However in accordance with the devs behind it, that wasn’t the case—and you’ll blame GoldenEye for that.
Within the latest version of Edge journal, as reported by GamesRadar, IO Interactive co-owners Hakan Abrak and Christian Elverdam talked concerning the still-in-development 007 sport, detailing their imaginative and prescient for the challenge. However the two additionally defined that it took a variety of convincing to get Eon Productions to log off on the challenge, because the Bond homeowners didn’t need yet one more “action-oriented” FPS.
“Our impression was clearly that [at the time] they weren’t on the lookout for a sport,” mentioned IO Interactive CEO and co-owner Hakan Abrak. “And I feel it’s honest that they may not have been super-happy with a few of the later video games.”
The co-owners of IO Interactive pitched Eon Productions on a James Bond sport that was much less GoldenEye and extra about being a globe-trotting, stealth-oriented spy. Elverdam defined that its pitch to Eon centered on how its 007 challenge could be about getting out and in of a location with out inflicting a lot collateral harm or partaking in violence except wanted. In different phrases, IO Interactive’s challenge received’t be Bond working down countless corridors carrying 20 weapons and capturing everybody he encounters, which is how I’d describe the overwhelming majority of 007 video games made within the final 20 years. As an alternative, it appears like it is going to play much more just like the Hitman video games, the place violence is commonly a final resort and stealthy gameplay is king.
Elverdam advised Edge that this method “helped [IO Interactive] persuade Eon that there’s a sophistication in how we deal with the agent fantasy.” This appears to have been sufficient to get the inexperienced gentle and let IO make its Bond challenge. And truthfully, after enjoying far too many Bond shooters, I can’t look ahead to a extra stealth-oriented spy sport. I’ve mentioned earlier than that IOI is the best developer to make a contemporary 007 sport and I can’t wait to see what the studio is engaged on when it lastly reveals extra about Venture 007.